Pages: [1] 2
  Print  
Author Topic: [Support] Ford Cargo 2422 Edit  (Read 1329 times)
0 Members and 1 Guest are viewing this topic.
Agree Sivy
Regular
Joined October 2011


« on: January 04, 2012, 09:39:46 am »

This is an automatically generated support topic for the mod 'Ford Cargo 2422 Edit' - Click here to view

If you have any comments about this mod, please reply to this topic.
Logged


Philip61
Regular
Joined February 2011


« Reply #1 on: January 04, 2012, 04:07:29 pm »

hello sivy thank s for the mod but the speed is not fixed did you upload the wrong file by accident
« Last Edit: January 04, 2012, 04:51:55 pm by Philip61 » Logged


Thanks onelap8
Regular
Joined September 2011
In John Deere Green


« Reply #2 on: January 04, 2012, 05:44:26 pm »

Works well except that my Brent Avalanche 1594 can't find an unload trigger on it. Loads from silo's OK however and also directly from combine.
Logged


Agree Sivy
Regular
Joined October 2011


« Reply #3 on: January 04, 2012, 06:54:48 pm »

hello sivy thank s for the mod but the speed is not fixed did you upload the wrong file by accident
Hello Philip61 yes i upload the right file what is the speed of your truck? Also if you had this model in your mods folder before than you will have to remove that one. As the file name has changed and if you have both in the file it will do crazy stuff.


Works well except that my Brent Avalanche 1594 can't find an unload trigger on it. Loads from silo's OK however and also directly from combine.
onelap8 i will look in to that and see if it is an easy fix. I hadn't in countered  that problem but i will see about it.  Also witch combine are you using so i can test with it if you don't mind me asking.
« Last Edit: January 04, 2012, 10:27:03 pm by Sivy » Logged


Thanks onelap8
Regular
Joined September 2011
In John Deere Green


« Reply #4 on: January 04, 2012, 07:45:09 pm »

onelap8 i will look in to that and see if it is an easy fix. I hadn't in countered  that problem but i will see about it.  Also witch combine are you using so i can test with it if you don't mind me asking.
[/quote]


Combine is http://www.ls-uk.info/downloads/53/17307 that filled fine however.

The Brent I am using http://www.ls-uk.info/downloads/56/9748 this is what did not unload into your truck

Logged


Agree Sivy
Regular
Joined October 2011


« Reply #5 on: January 05, 2012, 01:52:23 am »

The Brent I am using http://www.ls-uk.info/downloads/56/9748 this is what did not unload into your truck


[/quote]I have been testing to see why it wont unload the Brent Avalanche 1594 But not figured anything out just yet. But i do get alot of call stack  for this model  here is some of my log
Code:
Call Stack:
  D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1017) : setEmittingState
  C:/Users/Snowdog/Documents/My Games/FarmingSimulator2011/mods/BrentAvalanche_1594/BrentAvalanche1594.lua(322) : setEmittingState
  D:/code/lsim2011/build/finalbin/dataS/scripts/SpecializationUtil.lua(19) : f
  D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1529) : onDetach
  D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1565) : detachImplement
  D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Attachable.lua(133) : detachImplementByObject
  D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(654) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/network/NetworkNode.lua(58) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/network/Server.lua(32) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(167) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(182) : delete
  D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(79) : delete
  D:/code/lsim2011/build/finalbin/dataS/missions/CareerMap01.lua(31) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/events.lua(131) : delete
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/InGameMenu.lua(248) : OnInGameMenuMenu
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/YesNoDialog.lua(29) : onYesNo
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
  D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
  D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent
Lua: Unknown entity id: 18918 method name: setEmittingState
It could be a mod conflict but not sure i will keep digging tell i figure it out. Angry

Ok so i have found some cart trailers that will work with the truck but its not the  BrentAvalanche1594 coarse play ready. It seems that they are just to tall i have moved the trigger around on the truck but not the BrentAvalanche1594 going to try that. But here are some pictures of the other carts working with the truck.
« Last Edit: January 05, 2012, 04:47:21 am by Sivy » Logged


Agree GaDevil
Veteran
Joined October 2010
AEM Fan


« Reply #6 on: January 05, 2012, 02:25:03 am »

So far as for the driveability, I love it, haven't tried loading any fruits into, but I will tonight. I'll keep you updated on what I find out.
Logged



Agree Sivy
Regular
Joined October 2011


« Reply #7 on: January 05, 2012, 03:22:31 am »

So far as for the driveability, I love it, haven't tried loading any fruits into, but I will tonight. I'll keep you updated on what I find out.
Alright please do. As i no its still not perfect but a site better than before. I really like the truck as it has a alot of fruit. Makes more convenient for a quick haul and switch things up a bit. Wink 
Logged


Thanks onelap8
Regular
Joined September 2011
In John Deere Green


« Reply #8 on: January 05, 2012, 08:49:28 pm »

ok i'll switch the tender then
Logged


Agree chiefcdog
Newbie
Joined November 2010


« Reply #9 on: January 06, 2012, 01:17:51 am »

This truck will not go 62 mph.  I am using the Nebraska map and and best it will do 22mph some time for short bursts it will go a little faster but never as fast as 62.
Logged


Agree Sivy
Regular
Joined October 2011


« Reply #10 on: January 06, 2012, 04:51:23 am »

This truck will not go 62 mph.  I am using the Nebraska map and and best it will do 22mph some time for short bursts it will go a little faster but never as fast as 62.
Not sure what your problem is but the truck will do  62-64 mph. IF you would like just scroll up to the top of this page and scroll back down to post #4 you will see a picture of the truck going 62 mph. You could have mod conflict making the speed read differently. O one more thing the original upload of this mod would run 200 MPH so you could download it and fly everywhere literally!   
« Last Edit: January 06, 2012, 04:56:00 am by Sivy » Logged


Agree wannabemedic195
Regular
Joined January 2010


« Reply #11 on: January 10, 2012, 02:08:49 am »

I'm having a similar mod conflict I think, the truck won't go over 11mph for me. It surely must be some sort of conflict.
Logged




In game name: John Arbunkle
Agree Sivy
Regular
Joined October 2011


« Reply #12 on: January 10, 2012, 07:52:24 am »

I'm having a similar mod conflict I think, the truck won't go over 11mph for me. It surely must be some sort of conflict.
Have you tried to remove all your mods and just have the truck in the mods folder to check the speed ? I have tried the truck with 60+ mods and the only thing is i get different speed reading but the truck will still show around 43 plus mph and seems to be going faster than what the speedo is showing. But with out any mods in the folder other than the truck it will show 62+ MPH. That's how i tested it and on the original map.... 
Logged


Thanks allen55enator
Newbie
Joined September 2009


« Reply #13 on: January 10, 2012, 09:35:39 pm »

could you please add greenwheat to the truck
Logged


Agree Sivy
Regular
Joined October 2011


« Reply #14 on: January 11, 2012, 02:57:00 am »

Quote
could you please add greenwheat to the truck
This real easy to do but first thing you will want to do is make a back of the file and store it in a safe place. Now unzip the trucks file to your desktop and open the folder and look for (Ford_Cargo xml) right click on tat and open it with Notepad++ or Notepad. Now look for this
Code:
<fillTypes fruitTypes="wheat barley rape maize chaff erbse grass dung sunflower sugarbeet potato carrot blumkohl gelbbo gruenbo pea rice rotkohl soybean spinat weisskohl wirsingkohl beachSand mohn radish fertilizer sand rye oat cotton yellowbean greenbean erbsen betterave karotte erbse1 karotte1 sorghum milo tobacco peanut watermelon pumkin sorghumv2 soybeanv2" />
Just add greenwheat to this line after you add click on file at the top in Notepad++ or Notepad and click save. Ok now just zip the file back up and put back in the mods folder and go test. Maybe this help you not sure if not fill free to pm and i will try and help you more.Wink
Logged


Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.443 seconds with 80 queries.
© 2012 LS-UK.info, created by Razor Studios